Meanwhile in the Subway
If you missed it last time, we’re restocking Côme Martin’s modular sensation Meanwhile, in the Subway on sale at 15% off for a limited time! GMs can use its system to run 3-5 players through a 2-hour one-shot or a campaign, and the module doubles as a setting extension module for games like Troika! or Electric Bastionland. Its hundreds of stations are character and adventure seed generators, it’s a trip. And the game is all printed on a double-sided, 60x90cm, 3 cross-fold, 8 zigzag-fold metro map designed by Nicolas Folliot. Check this out:
Alongside this game, The Lost Bay Studio is also popping two other Côme Martin games on a 15% off sale:
Feathered Adventures, a 132pg game with GMless rules and all the action, humor and charm of Saturday morning cartoons like Ducktales or
PicsouScrooge McDuck comics.Broken Cities, an 88pg GMless game for 2-5 players using a deck of playing cards. In these surreal one-shots, create the city together play an asymmetric conflict between Travelers and City.
Podcast: interview with Côme Martin
Today, The Lost Bay Podcast takes you on a subway trip in Paris to talk with Côme Martin, designer of Meanwhile, in the Subway. Côme is a unique designer with a taste for playful and unexpected game design. In this episode we talk about the French indie RPG scene, how designing and playing in France/French is different than doing it for the international English speaking audience, a 24-hour gaming session, and the sweet nostalgia hidden in Côme’s games.
Caution: Two Frenchies speaking, may contain traces of French accent, ;)
Listen on Apple Podcasts
Listen on Spotify
Inside the bay
D&D&D, or Dungeon Dice Drop Generator.
I'm always late for game night. No matter what I do to stretch the day, it won't last more than twenty-four hours, and I'll end up devouring leftovers before the 8:30 pm Wednesday game: I barely have time to prep. This is why I like quick, lightweight procedures to pull from under the GM's hat and plug into the live game. When it comes to dungeons, I mostly improv them. Usually, I draw maps from real-life places that I know well. That way, I can fill the dungeons with details: a painting on the wall, a water leak, a hidden stair. I primarily run modern setting games, which makes this process particularly easy. UNIT DH-17 dungeon is identical to the house where I grew up as a teen.
Actually, most of my dungeons are. The unplanned consequence of that improv autobio trick is that my dungeons tend to look all the same.
I need a quick (small) dungeon generator, and I might have found one: the 3D, D&D&D, or Dungeon Dice Generator.
Before getting into details, here's the brief:
6 rooms max: I don't need large dungeons
one roll only: needs to be quick, under two minutes
agnostic: should work for any setting/system
lightweight: read the mechanics once, remember them forever
We'll roll exclusively d6s, and use the dice as the outline of the dungeon floorplan.
Here's the procedure:
roll your dice
pull them close to draw a map
doubles, triples, etc: larger rooms
even-even, or odd-odd: doors
even-odd: locked door or secret passage
Lowest die: dungeon entrance
3: Trap
4: Encounter (optional)
6: Treasure
Highest die: Boss
That's it, you got your map, in 70 seconds max.
The Highest die boss is a super clever modification of the original procedure suggested by Mr Hitchhiker Dave.
Example:
The procedure is so simple that it calls for on-the-fly adjustments: too many doors, ditch one. No trap, add one.
Visions of the bay
As we're all sharpening our design brains in The Lost Bay server/community for the upcoming All Flesh is Surplus spooky month themed jam I've started putting together a list of accessible art resources. Some of them are originally intended for fantasy games, but a skull is a skull, and can work in any setting.
Art packs on itch
Cursed Art Pack by Francisco Lemos https://lemos.itch.io/the-cursed-art-pack-ks
Faces 001 by Jean Verne (photographic assets) https://fantasticjean.itch.io/faces-001
Weird horror art pack by Roque Romero (2 packs)
https://roque-romero.itch.io/weird-horror-image-pack-1
https://roque-romero.itch.io/weirdhorrorartpackvol2
Old school revisited by Roque Romero https://roque-romero.itch.io/old-school-revisited
Chao's art pack by Brandon Yu https://chaoclypse.itch.io/chaos-art-pack-horror-fantasy
Patreon/comradery
For just one or a few bucks get access to art libraries from acclaimed designers/illustrators.
Amanda Lee Franck https://comradery.co/amandalee
Perplexing Ruins https://www.patreon.com/perplexingruins
That’s all we got for you today.
I gotta go back to writing solo procedures for The Lost Bay rpg.
Have a great Sunday/week.
Iko, Chris Airiau.
Can’t wait to to check the interview, I love Come’s games!