Hey! So you like dungeons? Good. We’ll talk about dungeons, how to design them, and why they’re so cool. In this issue of The Dispatch, you’ll read mini interviews with Sean McCoy, Zedeck Siew, and Anthony Meloro. But first let me give you some quick news from The Lost Bay Studio.
My main challenge with dungeon building and creation always centers around not just wanting to throw random stuff in there.
I tend to get locked up making sure all the encounters make sense and then realize I’ve broken some rule of dungeon design late into drawing it and have to start again haha.
The “rule sheet” from goblin punch and stacking multiple 5 room dungeons into loops etc has helped my creative juices a lot.
Dungeon23 Roundup
Nice one!
My main challenge with dungeon building and creation always centers around not just wanting to throw random stuff in there.
I tend to get locked up making sure all the encounters make sense and then realize I’ve broken some rule of dungeon design late into drawing it and have to start again haha.
The “rule sheet” from goblin punch and stacking multiple 5 room dungeons into loops etc has helped my creative juices a lot.