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Nice one!

My main challenge with dungeon building and creation always centers around not just wanting to throw random stuff in there.

I tend to get locked up making sure all the encounters make sense and then realize I’ve broken some rule of dungeon design late into drawing it and have to start again haha.

The “rule sheet” from goblin punch and stacking multiple 5 room dungeons into loops etc has helped my creative juices a lot.

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Thanks.

Stacking smaller dungeons sounds like a good strategy. Actually the Depth Crawl I'm writing is mostly a succession of tiny dungeons. Helps me remembering what the heck I'm doing.

Would you like to share a link about the rule you mention?

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